Want to become a phantom rebel? Well, here is your guide!
Guidelines for becoming a rebel:
1. You must be a phantom. Both white and black are accepted.
2. You must accept Serena as your leader and oppose the Phantom Empire at all costs.
3. You must be strong enough to lift a boulder for a minute.
4. You must be ready to be roboticized, put under trial, put in a coma, bloodied, amputated, and other gruesome processes.
5. You must swear loyalty to Mother Sky for the rest of eternity.
If you meet these guidelines, great! Now, choose your style of combat.
Melee- Slow, heavy and non-accurate strikes, but they do massive damage.
Ninja- Balanced, quick attacks, but can't take much damage and attacks do minimal damage.
Long range- Distanced attacks, do little damage. However, this also makes the user harder to hit and much more accurate.
Close combat- Risky strikes, but lethal and accurate. However, defense is almost non-existent and can get hit very easily.
Magician- Long range spells, can cause various damage amounts and most spells are deadly accurate. However, can't take much and doesn't really have much else to offer once mana is drained.
Once you have chose one, you can move on to other things, such as what branch of the rebellion you will join.
White eye- Spies of the rebels, infiltrate various phantom outposts and gather information. However, they are more reliant on ninja attacks, so they cannot do too much damage to a single outpost. Led by Shinobi.
Astro- Patrolling the orbit, they are adjusted to striking the phantom space colonies and don't return to Jamaa much. However, they rely on equipment and spells and so don't do much damage to enemies except for lasers and other space-attacks. Led by Sandy.
Turret- Defensive rebels, they keep Jamaa safe by patrolling the known borders and casting spells to fuel the wards. They are used to all-out combat and need to be quick travelers to cover as much ground as possible. Led by Solomon.
Deadly lion- Main branch, assist the various fighters in Jamaa and recruit new phantoms to fuel their campaign. They fight savagely and with pride to defend Jamaa, and control the rest of the rebellion. Led by Serena.
Cobra- Hidden strikers, they inflict massive damage to opponents and are in small numbers. They hide well and strike under the cover of darkness. Even the bravest of the brave shiver at the mention of their names, as their strikes are always lethal and vary from deadly diseases to widespread destruction to bribery. However, they are low in numbers and are wiped out easily without the element of surprise.
After you have chose your branch, you must choose what weaponry you will use.
Claws- Traditional weapons, inserted to work like cat claws. They can fire out, but don't return afterwards and must be sharpened regularly. Best suited to close-combat.
Bow- Weapons used to fire at long distances. Various arrows can be used, but are tricky to use and don't really do other things well. Best for long-range.
Nunchucks- Ninja's weapons, but trickiest to use. They are best used for taking out enemies silently, and can defend well when mastered. Best for ninja.
Hammer- Very heavy and resilient, these cause the most accidents among rebels. The largest are slowest but cover enough ground to take out many enemies at once. However, they are hard to maneuver and can't do much more than squish enemies. Best suited for melee.
Wand and Potion- Good for casting deadly spells at long range, these are great weapons for enemies that aren't used to magic inflictments. However, once the wand is snapped nothing can be done about the tide of the battle. The potion regenerates much-needed health when used, though. Best suited for magician.
Congratulations! Now, all you need to do is talk to Serena when you can find her and join the rebels! Be prepared for honor at the price of your comfort! Good luck defending the Jamaasians!
Signed,
Frost Miranda Sagearium
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